Installation Instructions

OUT OF DATE!!! These will be updated with new versions and new instructions by Saturday Nov. 10, 2012.

Cinema4D

  1. Launch Cinema4D

  2. Locate your Cinema4D preferences folder

    1. Note: On OS10.7 (Lion) and )S10.8 (Mountain Lion), you'll have to reveal your Library folder (Apple brilliantly hides it in the newer operating systems), so do the following:

      1. In Cinema 4D's menu, go to Edit->Preferences

      2. Click [Open Preferences Folder] button

    2. You'll see the Preferences window now open on your desktop with a name similar to: /Users/<username>/Library/Preferences/MAXON/CINEMA 4D R13_AB12BC3E/ (the number at the end will be different and may also say R12 or R14)

  3. Close Cinema4D

    1. Drag and drop the extracted folder into the plugins folder of your Cinema4D preferences folder (get correct folder with step 2):

                  1. Mac:

                  2. 1) The extracted archive contains a folder called uPy-Mac with another folder inside called ePMV

                  3. 2) Drag both ePMV and upy_autoPack folder out of uPy-Mac and place it into your Cinema4D preference plugin folder:

                  4. MAC OS /Users/<username>/Library/Preferences/MAXON/CINEMA 4D R1<2or3>_<yourSpecificID>/plugins/

                1. 3) To fix a small temporary glitch in the extracted folder, you may need to fix the permissions:

                2. 1) Using your System Finder, Get Info on the entire C4D prefs folder.

                3. 2) Unlock the lock in the lower right of the GetInfo window.

                4. 3) At the bottom of the get info window, set permissions for your UserName (or Everybody if on your own safe computer) to "Read and Write"

                5. 4) Click the little cog and choose "Apply to enclosed items" and accept the popup.

                6. Windows Cinema4D R12:

                7. 1) Using Explorer, extract the content of the archive you downloaded above.

                8. 2) The archive expands to a folder called uPy-Win that contains three subfolders called ePMV, upy_autoPack and resources

                9. 3) Copy the folder ePMV and upy_autoPack from uPy-Win into your Cinema4D preferences plugin folder:

                10. Find the folder by opening Cinema 4D

                11. In Cinema 4D's menu, go to Edit->Preferences

                12. Click [Open Preferences Folder] button

                13. You'll see the Preferences window now open on your desktop with a name similar to:

                14. C:\Documents and Setting\$username\Application Data\MAXON\CINEMA4D R12\plugins

                15. C:/Users/<username>/AppData/Roaming/MAXON/CINEMA 4D R1<2or3>_<yourSpecificID>/plugins/

                16. now becomes

                17. C:\Documents and Setting\$username\Application Data\MAXON\CINEMA4D R12\plugins\ePMV

                18. 4) Go to your Cinema4D program folder, e.g. C:\Program Files\MAXON\CINEMA 4D\resource\modules\python\res\

                19. - rename Python.win32.framework to Python.win32.framework.old

                20. - rename Python.win64.framework to Python.win64.framework.old

                21. 5) Copy the downloaded folders:

                22. Python.win32.framework

                23. Python.win64.framework

                24. from your downloaded resources\module\python\res\ folder into the Cinema4D program

                25. folder, e.g. C:\Program Files\MAXON\CINEMA 4D\resource\modules\python\res\

                26. The new versions of the Python framework folders should sit next to the .old versions of the folders

                27. (this will overwrite the python framework if you didnt follow step 4 by setting the original folders to .old)

          1. Windows Cinema4D R13:

          2. 1–3) Follow steps 1–3 for Windows Cinema4D r12 above.

          3. 4) Go to your Cinema4D program folder, e.g. C:\Program Files\MAXOB\CINEMA 4D R13\resource\modules\python\res\

          4. - Go into the Python.win32.framework folder and rename python26.dll to python26.dll.old

          5. - Go into the Python.win64.framework folder and rename python26.dll to python26.dll.old

          6. 5) Copy the downloaded file resources\module\python\res\Python.win32.framework\python26.dll

        1. and paste into C:\Program Files\MAXOB\CINEMA 4D R13\resource\modules\python\res\Python.win32.framework\

            1. 6) Copy the downloaded file resources\module\python\res\Python.win32.framework\python26.dll

          1. and paste into C:\Program Files\MAXOB\CINEMA 4D R13\resource\modules\python\res\Python.win64.framework\

          2. The new versions of the python26.dll files should sit next to the .old versions of the files

        1. Restart Cinema4D

        2. Autodesk Maya

                  1. Place the extracted folder in your Maya preferences folder:

                  2. Mac:

                  3. The archive contains a plug-ins folder with an epmv_maya_plugin.py, autoPack_plugin.py files and a MGLToolsPckgs folder, place these items into either/both folders below:

                  4. /Users/<username>/Library/Preferences/Autodesk/maya/2013/plug-ins/ (or /2011 or 2012)

                  5. /Users/<username>/Library/Preferences/Autodesk/maya/2013-x64/plug-ins/ (or /2011-x64 or 2012-x64)

                  6. The archive also contains a prefs folder with icons and shelves folders, place these two into either/both folders (replacing them),

                  7. or move their contents into the existing folders to retain your original prefs:

                  8. /Users/<username>/Library/Preferences/Autodesk/maya/2013/prefs/ (or /2011 or 2012)

                  9. /Users/<username>/Library/Preferences/Autodesk/maya/2013-x64/prefs/ (or /2011-x64 or 2012-x64)

          1. (this will overwrite the python26.dll files if you didnt follow step 4 by setting the original folders to .old)

                  1. Windows:

                  2. Windows Maya preferences are in your documents folder, e.g.:

                  3. C:\Users\<username>\Documents\maya\2012

                  4. C:\Users\<username>\Documents\maya\2012-x64

                  5. The archive contains a plug-ins folder with an epmv_maya_plugin.py file and a MGLToolsPckgs folder, place these items into either/both folders below:

                  6. C:\Users\<username>\Documents\maya\2012\plug-ins\ (or /2011 or 2013)

                  7. C:\Users\<username>\Documents\maya\2012-x64\plug-ins\ (or /2011-x64 or 2013-x64)

                  8. The archive also contains a prefs folder with icons and shelves folders, place these two into either/both folders (replacing them),

                  9. or move their contents into the existing folders to retain your original prefs:

                  10. C:\Users\<username>\Documents\maya\2012\prefs\ (or /2011 or 2013)

                  11. C:\Users\<username>\Documents\maya\2012-x64\prefs\ (or /2011-x64 or 2013-x64)

                  12. Start Maya (or restart)

          1. If necessary, activate the plugin with the plugin manager:

        1. a. 1st, look for it first in the uPy shelf:

        1. b. If you don't see the ePMV or autoPack icon in the shelf, then activate it with the plugin manager:

        2. 1. Maya Menu >Window> Settings/Preferences>Plug–in Manager

        3. 2. Find epmv_maya_plugin.py in the list and check both [√] Loaded and [√] Auto load

          1. 3. Find epmv_maya_plugin.py in the list and check both [√] Loaded and [√] Auto load

        4. 4. Restart Maya

          1. First Step

          1. Launch autoPack, you will see three different tab : Viewer, Filler and Builder. In order to test if autoPack is correctly installed, go to the "Filler" and select in the pull down menu "2DSpheres" then click "Start".

          1. This will open a second window that will let you do your first filling. For now just click [Fill] at the bottom.

          1. You should see the Jitter-based filling method in action. After a few seconds the fill in your viewport should look like this image (sphere placement may be different depending on the random seed and independent density values).

          2. To speed up the fill dramatically, uncheck [ ]runtimeDisplay. Click [Clear Fill] which should delete all of the spheres you see. Click [Fill]. This time you should get the same result but in less than 1 second.

        1. Click the "Recipe Options" tab to the right of the "Fill Options" tab (currently not labeled in Cinema 4D). Clear the Fill, then change some of the parameters available in the ingredients list, for example Turn off the larg white sphere labeled "i5_n200" and increase the number of red spheres by changing 32 to 132 for ix400_n25 or by increasing the density from 0.0001 to 0.0004.

        2. Repeat experiments by repeatedly filling, clearing fill, changing parameters, and filling again.

        3. When you're done, click [Clear Recipe] and select a different recipe, like Test_CylindersSpheres2D. Repeat the steps above.

        4. Try all of the Test_XYZ files, then move on to Blood Serum and Synaptic Vesicle files for example.

        5. HIV and generic cytoplasm are not quite ready... please check back on October 24, 2012.

        6. Please report all issues to our alpha Testers page forum. This will be a private forum for alpha testers only.

        7. Thank you