Recent Announcements

  • Cinema 4D r23 and s24 Mac OS release We just released our ePMV plugin, updated for Cinema4D r23 and s24 for Mac OS 64 bits (Intel architecture)Check the installation pages, which point to releases available on Sourceforge ...
    Posted Jun 11, 2021, 4:45 PM by ludovic autin
  • Windows Cinema4D r23 and r24 We just released our ePMV plugin, updated for Cinema4D r23 and r24 for Windows 64 bitsCheck the installation pages, which point to releases available on Sourceforge: Cinema 4D Windows ...
    Posted May 19, 2021, 5:34 PM by ludovic autin
  • Blender 2.80 Preliminary support for blender 2.80 on windows. We updated the plugin according the new API and rebuild most of the moduls (the coarse molecular surface is not working yet ...
    Posted Sep 9, 2019, 9:38 AM by ludovic autin
  • C4D R20 support We just released our ePMV plugin, updated for Cinema4D r20 on both Windows 64 bits & Mac.Check the installation pages, which point to releases available on Sourceforge:Cinema 4D Windows ...
    Posted Jun 12, 2019, 12:50 PM by Graham Johnson
  • Blender 2.78 and C4D R18 support We just release on sourceforge our plugin for Blender 2.78 and Cinema4D R18 on windows 64 bits  (test on windows 10). Only ePMV is supported on C4D r18 for ...
    Posted Dec 9, 2016, 3:01 PM by ludovic autin
Showing posts 1 - 5 of 24. View more »

Welcome to autoPACK

What is autoPACK?
pack objects into, onto, and around volumes with no overlaps, no edge effects, complete control, from randomness to order

autoPACK is an open-source general packing algorithm
autoPACK packs 3D objects onto surfaces, into volumes, and around volumes with:
•zero to minimal overlaps depending on the method used
•accuracy vs speed parameters selected by the user
•zero edge effects
•complete control, from fully random to fully ordered distributions
•agent-based interaction, weighting, and collision control

Who uses autoPACK?
Stanford Bunny autoFilled voxels From artists to engineers– Anyone who needs to pack any volume and/or surface with any recipe of any number of discrete objects of arbitrary shape.

Why use autoPACK?
autoFillDensePack Most popular 3D software programs now contain robust physics engines based on Bullet that can separate small collections of overlapping objects or allow volumes to be filled by pouring shapes from generators, but these approaches fail for large complex systems and result in either overlapping geometry, crashed software, or non-random gradients. Most packing algorithms are designed to position objects as efficiently as possible, but autoPACK allows the user to select from random loose packing to highly organized packing methods–even to choose both methods at the same time.

What is cellPACK?
cellPACK is a specialized version of autoPACK designed to pack biological components together. The current version is optimized to pack molecules into cells with biologically relevant interactions to populate massive cell models with atomic or near-atomic details.

Get started:
Become a beta tester by entering our visualization contest where you will use cellPACK:
    Show off your skills
    Win awards sponsored by AutoDesk including a $3,000 cash prize for first place
    Learn how to use both the cellPACK and general autoPACK software
    Help solve visualization problems that plague the frontiers of Science at an increasing rate

Learn more to get started:
   Why should I use autoPACK?
   How do I use autoPACK and how does it work?
   Can I extend autoPACK?