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Misc. Notes

autoPACK is a generalized packing algorithm that defines a desired volume and stochastically packs it with objects, called ingredients, according to a recipe. autoPACK can be used, for example, to fill an architectural engineering model with concrete aggregate in preparation for earthquake simulations, or it can fill an artery with blood cells at appropriate densities to generate a histological model for a medical illustration. cellPACK integrates structural and systems biology data with biological extensions to autoPACK’s packing algorithms to assemble comprehensive 3D models of cell-scale structures in molecular detail.

Unity autoFill Instancing Script

  1. Make game
  2. Show package contents
  3. copy "/datas" directory that has the autoFill Result File into contents
  4. autoFill model should be built upon playing with efficient instances
Lipid bilayer PDB databases

Database of Membrane Protein Contacts DMPC

To rotate basse Nucleocapsid_1.0 to fit HIV 1.0–1.4 set B= 13.862°

try :
    import panda3d
    print ("got Panda3D raw")
except :    
    print ("Trying Panda3D Except for Mac")
try :
    import panda3d
    print ("got Panda3D raw from Mac")
except :    
    print ("Trying Panda3D Except for Windows")
try :
    import panda3d
    print ("got Panda3D raw from MacOrWin")
    from panda3d.core import Mat3,Mat4,Vec3,Point3
    from panda3d.core import TransformState
    from panda3d.core import BitMask32
    from panda3d.bullet import BulletSphereShape,BulletBoxShape,BulletCylinderShape
    #        from panda3d.bullet import BulletUpAxis
    from panda3d.bullet import BulletRigidBodyNode
    from panda3d.ode import OdeBody, OdeMass
    from panda3d.ode import OdeSphereGeom
    from panda3d.core import NodePath
    print ("Got Panda3D Except")
except :
    panda3d = None
    print ("Failed to get Panda")

import json