Recent Announcements

  • autoPACK and ePMV run smoothly in Cinema 4d R15 Preliminary tests indicate that our C4D R14 uPy Suite 1.0 works identically in the new version of Cinema 4d, R15 that came out last week. Upgrade at will!
    Posted Sep 15, 2013, 8:30 PM by Graham Johnson
  • Visualization Challenge Winners article in AMI Newsletter I've announced the winners and described some of the outcomes of the contest in a short informal article for the Association of Medical illustrators Newsletter.  Please check it out ...
    Posted Jun 25, 2013, 6:27 PM by Graham Johnson
  • Viz Challenge blog coverage Great blogger post on the autoPACK Visualization Challenge from Maciek Smuga-Otto on the Promega website.http://promega.wordpress.com/2013/03/27/autopack-visualization-challenge/
    Posted Mar 31, 2013, 8:48 PM by Graham Johnson
  • autoPACK for softimage 2013 windows 64bits released Hi, we released today the installer for Autodesk Softimage autoPACK plugin. The instruction and the download link can be found in our install page : Softimage installation.If you have any ...
    Posted Mar 4, 2013, 2:29 PM by ludovic autin
  • 18 days left in the 1st autoPACK Visualization Challenge With autoPACK now available for Blender and SoftImage (joining Cinema 4D, Maya, 3D Studio Max, PMV and Chimera) there is still time to join the contest and win fame and ...
    Posted Mar 1, 2013, 12:06 AM by Graham Johnson
Showing posts 1 - 5 of 15. View more »

Welcome to autoPACK

What is autoPACK?
pack objects into, onto, and around volumes with no overlaps, no edge effects, complete control, from randomness to order

autoPACK is an open-source general packing algorithm
autoPACK packs 3D objects onto surfaces, into volumes, and around volumes with:
•zero to minimal overlaps depending on the method used
•accuracy vs speed parameters selected by the user
•zero edge effects
•complete control, from fully random to fully ordered distributions
•agent-based interaction, weighting, and collision control

Who uses autoPACK?
Stanford Bunny autoFilled voxels From artists to engineers– Anyone who needs to pack any volume and/or surface with any recipe of any number of discrete objects of arbitrary shape.

Why use autoPACK?
autoFillDensePack Most popular 3D software programs now contain robust physics engines based on Bullet that can separate small collections of overlapping objects or allow volumes to be filled by pouring shapes from generators, but these approaches fail for large complex systems and result in either overlapping geometry, crashed software, or non-random gradients. Most packing algorithms are designed to position objects as efficiently as possible, but autoPACK allows the user to select from random loose packing to highly organized packing methods–even to choose both methods at the same time.

What is cellPACK?
cellPACK is a specialized version of autoPACK designed to pack biological components together. The current version is optimized to pack molecules into cells with biologically relevant interactions to populate massive cell models with atomic or near-atomic details.

Get started:
Become a beta tester by entering our visualization contest where you will use cellPACK:
    Show off your skills
    Win awards sponsored by AutoDesk including a $3,000 cash prize for first place
    Learn how to use both the cellPACK and general autoPACK software
    Help solve visualization problems that plague the frontiers of Science at an increasing rate


Learn more to get started:
   Why should I use autoPACK?
   How do I use autoPACK and how does it work?
   Can I extend autoPACK?