As we add additional sections of Bilayer, you may want to load them slowly to test for performance. Start with a small section to see how your viewport handles. You may find that you'll need to optimize one section at a time or only use small patches selectively for close-ups. These models will continue to improve in the coming weeks, so please keep updating!
To open the Lipid test strip file, there is one change from the video tutorial (different filename).
The following video tutorials will help you get started.
Edit March 17 4:00pm PST:
The lipids system is working and tested in C4D, Maya, and 3D Studio Max so far.
We are working to add more versions.
We are refining the lipid packing algorithm and have some issues with the Bullet collision engine not releasing memory, so I can only provide a few patches at a time for now. While we continue working on this, I'll try to make some relevant patches that you may want to zoom in on for your story, and perhaps some "low resolution" patches that you can use for more distant views. Soon we will release the updates that will let you pack your own lipids, so keep updating and stay tuned.